casworx.blogg.se

Ipi mocap studio fixing arms
Ipi mocap studio fixing arms




We thought we could make our self calibration tool, using the OpenCV methods (there is a method that detects corners on a chessboard, which can be very useful for calibration). We began to create the software backbone : classes and methods. Starting from nothing, except examples from the internet, one of the hard part was to organize our software and his development.

ipi mocap studio fixing arms

We read the very well made course of Peter Sturm on Computer Vision, and we got acknowledged with Visual C++ and OpenCV. Here are some nice videos showing new features in MotionBuilder 2010Īutodesk MotionBuilder 2010 New Features, Animation with RagdollĪutodesk MotionBuilder 2010 New Features, Pose workflowĪutodesk MotionBuilder 2010 New Features, Dynamic JointsĪutodesk MotionBuilder 2010 New Features, Animation with Ragdoll Pose MatchingĪt the beginning of the first week, we didn’t know what libraries / tools to use and we had big gaps in our knowledge of 3D geometry and stereo reconstruction. More options for Joints in Physics simulations.Enhanced support for 3ds Max Biped and Softimage Character templates.

ipi mocap studio fixing arms

  • Support for connecting multiple simulated objects-Use joints to hook props onto a character and have the secondary animation automatically solved by the physics engine.
  • Exposure of the Actor tool in Python® scripting-Help to automate the setup and transfer of motion-capture data onto a character.
  • Support for user-defined keying groups-Work more efficiently with custom rigs, props, cameras, and lights.
  • Enhanced pose control support-Capture poses and apply them to other objects for rapid reuse of animations.
  • Faster nonlinear editing with the Story Tool-Edit data-heavy animation sequences efficiently, and create high-quality cinematics for shot pre-visualization.
  • ipi mocap studio fixing arms ipi mocap studio fixing arms

    Optimization of the MotionBuilder 3D animation engine-Benefit from superior performance when working with large-scene files.MotionBuilder 2010 delivers faster overall performance, expanded physics capabilities, productivity-enhancing animation workflows, and improved interoperability with Autodesk Maya, Autodesk 3ds Max, and Autodesk Softimage software.The latest release of Autodesk MotionBuilder motion capture and 3D character animation software offers: MotionBuilder 2010 will also ship as a part of the Autodesk Entertainment Creation Suites and the Autodesk Real-Time Animation Suites, leveraging the software’s improved interoperability with Autodesk Maya and Autodesk 3ds Max software.Īutodesk MotionBuilder real-time 3D character animation software is an ideal tool for high-volume game animation pipelines, director-driven virtual cinematography, and real-time character simulations. Autodesk has introduced the new version of its 3D character animation software - Autodesk MotionBuilder 2010.






    Ipi mocap studio fixing arms